About the Game
Journey to Ecrya is a light-hearted roleplay board game for 2 to 4 players. You choose one of eight playable Heroes to embark on your journey towards the ancient city of Ecrya. On your travels on the Cursed Mountain, you encounter dangerous beasts and some of societies most vicious rejects. Equip your Hero with Weapons, Armor and other Items to survive. Weave powerful Spells and use Provisions to brave the wilds and their dangers, or test your endurance during Events. Be the first Hero to reach the forgotten city, defeat the menacing Boss that lurks there, and win the game!
We encourage role playing, but it is not necessary to enjoy the game. You decide how serious or fun you want to narrate the events of the game. It is intended to be light-hearted and a great entry for people without role-playing experience!
The Gameplay
A minimum of 2 players is required, up to a total of 4. The game is turn-based and each player takes on the role of the Game Master, as well as the role of the Active Player respectively. During your turn, you draw Treasure Cards, equip yourself with Items, use Trinkets or Provisions, and prepare for a new day of adventure. After that, you enter the Travel Phase in which you will face a random Encounter, drawn by the current Game Master. Here you can meet Creatures to fight, locations to explore, or trigger special global Events. Your choices and die rolls determine the outcome of each Encounter and they may be different each time. Resolving Encounter Cards will allow you to advance on the board. During fights, you may play Combat Spells or use your unique Hero abilities.
If you want to know more details about the game play you can find it on our How to Play page. (work in progress)
The Game Components
There are 8 different playable Hero Cards for you to choose from! Each with their own strengths and weaknesses, all of them embarking on this journey for their own goals and reasons.
The game also contains 3 Boss Cards. These introduce the menacing creatures awaiting you on top of the Cursed Mountain. They are the last obstacle between you and your victory. One Boss for each Faction.
Additionally, there are 75 different and unique Treasure Cards. Items, Trinkets, Provisions and Spells are the usable Treasures. These Cards are used to boost your Stats, heal you, or give you other powerful bonuses. Armor, Weapons and Shields can be equipped to strengthen your Heroes Attack and Resistance. You can use Blessings and Curses to either help or hinder the other travelers.
There are 75 different and unique Encounter Cards for your Heroes to face. They include Creatures, Locations and Meetings, everything you can come across on your journey. The Creatures belong to one of 3 Factions, each with their own special Creature Types. Most Encounters require your choices on how to proceed. There is no wrong or right with your choices, each one can lead to a positive or negative outcome, depending on your luck with the dice.
The game also includes 15 different Event Cards. They feature situations you and the other Heroes have to face while they travel. Events are only triggered when you land on certain fields on your path. They often have consequences that affect many Heroes at once
The Rulebook: You can read it. Or just look at the pictures!
10 Path Tiles: Before the game starts you lay out the path to the mountain top. Either use the base setup of 7 tiles or be creative!
10 Event and Camp Tokens: To modify your path even more, you can place Tokens to mark where Camps and Event Fields will be during your journey.
4 Player Boards: You place your Hero Card and equip Items in your Inventory Slots. You have slots to mark the damage you’ve taken and the energy you collected.
1 Active Player Token: Given to the player whose turn it currently is.
8 Hero Standees: You move them from field to field as you make your way up the mountain.
20 Blood Counters: Put them on your Hero Card to show injuries you have sustained.
20 Affliction Counters: Like the Blood Counters, only used for Effects over time (like Poison).
10 of each +/- Attack and Resistance Counters: They mark buffs and debuffs that last until your next fight.
8 Attack and Resistence Counter: So you can easily keep track of your current stats, without counting each turn.
70 Black and White Arcane Energy: It symbolizes the magic you draw out of the cursed land, either corrupted or cleansed. You can use it to cast powerful magic, or strengthen ordinary weapons.
4 Player Dice: They are dice. You roll them. It’s pretty neat!